#version 330
#extension GL_EXT_shader_integer_mix: require
#if !defined GL_EXT_shader_integer_mix
# error GL_EXT_shader_integer_mix is not defined
#elif GL_EXT_shader_integer_mix != 1
# error GL_EXT_shader_integer_mix is not equal to 1
#endif
void main(void) {
gl_Position = vec4(0);
}
